Attributes
Any kind of characters are acceptable in Velkacis, below is the basis for how people and creatures function within society. They each may have their own heritages and histories but are understood as a socially constructed boundary. A character can have multiple attributes at once, although we recommend two at the most to make things easier to follow along.
Attributes are fluid and anything but biological. Characters can shift, undergo transformations, make self-discoveries, or be altered by outside forces. How a character is defined might not be how they appear, and characters might have entirely unique ways of defining themselves altogether.
Mundane
This includes the earthly, the alien, and anything in between. Although they are renowned for their resilience, in the underworld they are considered vulnerable and may need to rely on enchantments to be able to visit. Mundane beings includes some obvious groups such as humans and animals, but can also include elves, orcs, xenos, and legendary beasts as well.
Arcane
Because everyone has the innate potential to use magic, and because magical tools and artifacts are abundant, those who are able to use magic are not necessarily arcane- in fact many practitioners are mundane. Think off it more as a way of life than a definition of it. For one to be considered arcane they only need to find it in themselves, this is often through intense study or discovery. Arcanes usually fall under either magi, druids, or psychics.
Faekind
Fae are a generally capricious race which resemble the mundane in appearance, but are not from the same realm. They are known for their curious ability to commune with nature and dabble in all kinds of earth magic. Faekind may include faeries, merpeople, elves, and so on.
Enchanted
Any creature which, through some transformative force, was met with wondrous effects that altered their original state. In some cases, enchantments might fall under the category of either a 'curse' or a 'blessing.' Werewolves, vampires, dryads, golems, homunculi- all are examples of enchanted races.
Daemons
Daemon are native to the underworld and are seldom known to traverse beyond it. They have a reputation to outsiders as having sinister and malicious tendencies, but only because most who leave the underworld do so seeking power and dominion. In truth, they are a diverse group who generally prefer to keep to themselves. Imps, ifrits, succubus, and demons are just some examples of daemons.
Divine
The divine are celestial beings who originate from neither the underworld nor earth. They are transcendant entities and can range from having a heavenly aura to being all-knowing. Although some locals consider them to be too self-righteous or pompous, they are more often very giving, practical, and insightful. Angels, seraphim, gods, and demigods all are considered divinities.
Shapeshifters
Any being which is unstable in its appearance and is capable of changing shape. They may have a 'true' form although it is not a requirement. Note that there are spells and potions which would allow any race to shapeshift, at least temporarily, this differs from shapeshifters which can do so innately.
Spirits
Spirits are different in their composition because they were conjured for some reason or another. They are usually bound to existence by something, such as an object or a place, or perhaps a cause, and depending on their nature may cast blessings or hexes.
Undying
Undead is a general terms that applies to any creature who faced death and in one way or another was reanimated. This can refer to zombies, ghouls, and ghosts. Differs from spirits which never had a past life.